IO: Go Into Games (GIG) Featuring Bedlam Games

Interactive Ontario (io) recently announced that they have launched a new series of speaker sessions that aim to get games industry professionals into classrooms across Ontario.

The main goals of this initiative is to bring together the budding talents of students with the experienced gaming professionals in their local area. The first Go Into Games (GIG) session is taking place at McMaster University on January 14th, 2009, with speakers from Toronto-based video game developer, Bedlam Games.

Featured Presenters: Trevor Fencott - CEO and Jon Paul Schelter - Technical Director of Bedlam Games.

The planned session topics include:
  • Anatomy of a frontline game developer: Code, Production, Design, Art, Management
  • What kinds of things are done at a studio during a project?
  • What different people on the code team do?
  • Development methodologies, tech development, and working with a commercial engine
  • Working on first party hardware (PS3, 360) as opposed to PC
  • Things learned at school most useful in video game development
GIG is part of the larger Game On program run by Interactive Ontario which includes the events gTALK and the Ontario Game Summit. Both of these session ran last year and will hopefully run again in 2009.

About Interactive Ontario:
io is a not-for-profit industry trade organization committed to the growth of the Ontario interactive digital content industry. To this end "io" is an industry advocate within Ontario and nationally as a founding member of the Canadian Interactive Alliance /Alliance interactive canadienne (CIAIC).

To facilitate connections between businesses and stimulate industry growth "io" organizes numerous events throughout the year – including a high-level international industry ICE (, monthly case studies/panels and networking events.

About Bedlam Games:
Bedlam Games Inc. is an independent, venture capital backed developer of next generation console video games located in Toronto Canada. Bedlam's mission is to deliver original AAA titles borne of exceptional design, fostered by meticulous planning, and realized by a world-class team. The studio was formed in 2006 by a seasoned group of industry professionals from top-tier companies such as Rockstar, Electronic Arts and Ubsoft who are united in their belief that games can be developed differently. (

Hat tip: Techvibes