Fresh off the success of Resistance 2, Insomniac lead designer Drew Murray lead a presentation at this year's VFS Game Design Expo titled "Drowning in Ideas: Prototyping Resistance 2".
Drowning may have been putting it lightly. Touching on everything from weapon design minutiae to great enemy concepts that eventually got lost in the iterative design process, Drew catalogued a great many examples of the successes and failures of his latest game.
I was lucky enough to be able to meet with Drew afterwards so that we could further explore the ideas and hard work that went into not only Resistance 2, but that which goes into creating video games as a whole.
You can listen to our interview via Mevio or simply subscribe to the NextGen Player iTunes feed.
Listen to this interview on the NextGen Player Mevio Channel
Subscribe to NGP on iTunes
Drowning may have been putting it lightly. Touching on everything from weapon design minutiae to great enemy concepts that eventually got lost in the iterative design process, Drew catalogued a great many examples of the successes and failures of his latest game.
I was lucky enough to be able to meet with Drew afterwards so that we could further explore the ideas and hard work that went into not only Resistance 2, but that which goes into creating video games as a whole.
You can listen to our interview via Mevio or simply subscribe to the NextGen Player iTunes feed.
Listen to this interview on the NextGen Player Mevio Channel
Subscribe to NGP on iTunes