Ubisoft Creative Director, Clint Hocking kicked off the 2009 VFS Game Design Expo with his thought-provoking keynote address, "The Next Generation of Player".
He laid out many challenges facing the game industry in the coming years as the core audience undergoes a seismic, demographic shift. Game developers will also see drastic changes with the influx of fresh-faced talent weaned on Facebook, DS Lite and World of Warcraft in contrast to the somewhat stodgier influences of the reigning generation of video game taste-makers.
I sat down with Clint post-keynote and ran with these ideas. In our interview we discuss the pitfalls of story creation in games, getting too preachy with your "message" and why it might not be such a good idea for young game designers to look up to their older mentors for all their inspiration.
The streaming interview can be heard via Mevio or you can simply subscribe to the NextGen Player feed on iTunes.
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