Why Halo 3: ODST Still Befuddles Me

By Paul Hunter

Look, I have a good feeling that Halo 3: ODST is going to be a great game. The trailers look great, the gameplay footage I've seen looks smooth, and additions such as the Firefight co-op mode seems really fun.

But that doesn't mean I don't have a lot of questions about the overall package. That's because I'm not sure how exactly I should perceive the game. Is it a full retail game? Is it an expansion? Those questions remained unanswered.

I decided to explore this topic on the Future Shop Tech Blog earlier this week. Here's a snippet from the article:

"I'll be the first to admit it, I'm still a bit puzzled about what kind of experience Halo 3: ODST will offer. It's not that I'm new to the Halo universe, as I've put in countless hours into Halo 1 through 3. It's my favourite first-person shooter franchise. You see, the reason I'm so confused about Halo 3: ODST is because the project has evolved rapidly from its description given at the Tokyo Game Show back in October 2008. It's a game that strangely enough, has been defined just as much by what it's not, as what it is."

If you're interested in exploring this idea further with me, check out my thoughts on Halo 3: ODST.

[Click here to read the rest of the article]

This article appears on the Future Shop Tech Blog where I contribute three times weekly.