By Paul Hunter
Last month we had an opportunity to interview Edmonton native John Palamarchuk, Lead Cinematic Artist on God of War III. In the interview John discusses Sony's approach for the God of War III cinematics, the technology behind the game, and a few surprises. Alice Stancu once again conducted the interview. Check it out:
I was also given the opportunity to play through the first boss battle in God of War III, and what I played was very impressive. You can read my full preview impressions of the game over on the Future Shop Tech Blog. My full review went up a week later, you can check my thoughts on the game here.