
Street Fighter is known in the gaming community for possessing two qualities: deep, balanced gameplay and incredibly competitive, online player-vs-player matches. It's also known for having umpteen ports that land on just about every gaming platform known to humankind. So here we are again with another port of a Street Fighter game, and one that fans are probably already familiar with. While you may be wondering how playable Super Street Fighter IV 3D Edition is considering the button layout and small screen found on the Nintendo 3DS, you can rest assured that Capcom has somehow managed to pack the console experience into a tiny 3DS cartridge.
Let's be clear that for those arcade purists out there, SSFIV 3D Edition isn't a replacement for its console cousin simply because there's no way you're playing this game with a 6-button layout arcade stick without some crazy Macgyver modding to your Nintendo 3DS. With that said, the game plays surprisingly well using the Circle Pad and face buttons on the 3DS, and thanks to innovative touch screen controls this is easily the most accessible Street Fighter game to date.

I'm sure some Street Fighter fans will cringe at the idea of one-touch combos and special attacks, but I found it added so much accessibility that my overall enjoyment of the game with improved. As someone who tends to stick to the familiar characters from Street Fighter II such as Ryu, Guile and Chun-Li, I found with the touch screen controls that I was much more open to experimenting with the new characters like Juri, C. Viper and Rufus. Sure, it might make some players too lazy to learn how to perform special moves using input commands, but those people (me included) probably have no interest in playing Street Fighter professionally anyway.

There is online matchmaking included, as well as local Wifi for Versus mode. When an online match concludes you'll earn or lose Player Points and Battle Points depending on how well you did. Player Points is essentially a measurement of your overall skill based on total wins/loses, and Battle Points measures your skills with specific characters. There are three match types available using Internet Mode, which are Quick Match for jump-in play without setting conditions, Custom Match for defining match conditions prior to battle, and Friend Match which limits opponents to people on your friends list.

Porting the game over to the Nintendo 3DS did come with one sacrifice, many of the background objects and animations are completely missing. What we're left with are bare bone environments with only a handful of objects in each, and for the most part everything is static. It's a shame this cut had to be be made, but in all fairness this is the background we're talking about, not the core gameplay.
Easily the best Nintendo 3DS launch title, SSFIV 3D Edition is also the best fighting game ever to grace a handheld platform. It's amazing that Capcom managed to stuff the entire console experience into a Nintendo 3DS cartridge with only minimal sacrifices, and arguably many improvements. This is a game that Street Fighter fans will still be playing in years to come.